Wednesday, March 30, 2011
On "A Plague of Ticks"
This is about the essay by David Sardis that describes what he went through as a kid from early years of schooling through college. Basically, he talks about what went on in his head on a regular basis. It was really eye-opening to see what he, and others with obsessive compulsive disorder, go through. I had no idea it was like that. I'm not sure what the intent on writing it was. Did he want to show the hardships people with OCD go through? Or, was he just telling a story? Some people called it funny but I see it more as pittiful. No one should be a prisoner of their own mind like that and I think it was rough to read. Interesting? Yes. But it was still nothing to be taken lightly.
Thursday, March 17, 2011
this is a blog about the paper i'm writing. first of all, i'm going to attempt to answer the question of whether or not video games can be a good part of the educational system. a more specific thesis statement would be as follows: video games, whether they are made specifically for education or for fun, can have a positive effect on children and their education. already, i know that bad behavior in kids is not caused by violent video games. as one of my sources elaborates, if this were true, we would all be running around, munching pills, and listening to repetitive music. also, some games were made specifically for education. however, these games tend to suck. the tricky part is to make a game that is both entertaining and educational. the term used for that is edutainment. i still need to show examples for most of my information. actually, all of it. information without proof is dead. also, i still need to find out whether or not video games help in all areas of learning. what i mean is does it help in, for instance, math as much as english? the main opposing thought is that video games make people violent. this is as dumb as thinking the world is flat. this is still a relatively new area of study so not many people can be for or against it. most people are sill agnostic. lastly, here are my sources:
Aguilera, M. and A. Mendiz (2003). "Video games and education.” Computers in Entertainment 1(1): 10-10.
Gee, J. (2003). "What video games have to teach us about learning and literacy." Computers in Entertainment (CIE) 1(1): 20.
Gee, J. (2005). "Learning by Design: Good Video Games as Learning Machines.” E-Learning and Digital Media 2(1): 5-16.
Gee, James P. Good Video Games + Good Learning. Vol. 27. Ed. Colin Lankshear, Michele Knoble, Chris Bigum, and Michael Peters. New York: Peter Lang Publishing, Inc., 2007. Print.
Kafai, Y. (2006). "Playing and making games for learning.” Games and Culture 1(1): 36.
LeapFrog School (2010). In LeapFrog School. Retrieved March 17, 2011, from http://www.leapfrog.com/school/index.html
Prensky, M. (2003). "Digital game-based learning.” Computers in Entertainment (CIE) 1(1): 21.
Rosas, R., M. Nussbaum, et al. (2003). "Beyond Nintendo: design and assessment of educational video games for first and second grade students.” Computers & Education 40(1): 71-94.
Squire, K. (2005). "Changing the game: What happens when video games enter the classroom.” Innovate: journal of online education 1(6): 25–49.
Squire, K. D. (2003). "Video games in education.” Int. J. Intell. Games & Simulation 2(1): 49-62.
Video Games and Learning (2008, September 8). In YouTube. Retrieved March 17, 2011, from YouTube.
Walkerdine, V. (2007). Children, Gender, Video Games: Towards a Relational Approach to Multimedia. New York, NY: Palgrave MacMillan.
Aguilera, M. and A. Mendiz (2003). "Video games and education.” Computers in Entertainment 1(1): 10-10.
Gee, J. (2003). "What video games have to teach us about learning and literacy." Computers in Entertainment (CIE) 1(1): 20.
Gee, J. (2005). "Learning by Design: Good Video Games as Learning Machines.” E-Learning and Digital Media 2(1): 5-16.
Gee, James P. Good Video Games + Good Learning. Vol. 27. Ed. Colin Lankshear, Michele Knoble, Chris Bigum, and Michael Peters. New York: Peter Lang Publishing, Inc., 2007. Print.
Kafai, Y. (2006). "Playing and making games for learning.” Games and Culture 1(1): 36.
LeapFrog School (2010). In LeapFrog School. Retrieved March 17, 2011, from http://www.leapfrog.com/school/index.html
Prensky, M. (2003). "Digital game-based learning.” Computers in Entertainment (CIE) 1(1): 21.
Rosas, R., M. Nussbaum, et al. (2003). "Beyond Nintendo: design and assessment of educational video games for first and second grade students.” Computers & Education 40(1): 71-94.
Squire, K. (2005). "Changing the game: What happens when video games enter the classroom.” Innovate: journal of online education 1(6): 25–49.
Squire, K. D. (2003). "Video games in education.” Int. J. Intell. Games & Simulation 2(1): 49-62.
Video Games and Learning (2008, September 8). In YouTube. Retrieved March 17, 2011, from YouTube.
Walkerdine, V. (2007). Children, Gender, Video Games: Towards a Relational Approach to Multimedia. New York, NY: Palgrave MacMillan.
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